In real-time 3D applications such as games and VR, is this especially important. One of the advantages of polygon models is that they basically take up little space on disk, and therefore load quickly. We take the basics very first Polygons are a way of representing 3D geometry, which is especially widely used in 3D applications for visual design, film, and VR, such as MODO, Maya, 3Dstudio Max and Cinema4D. When is it common to use such polygon models, and what can you do with a model of this type in SOLIDWORKS? We will take a closer look at this here. ![]() ![]() In such cases, you have a model that consists of polygons. You may have experienced it before - the model you see on the screen is divided into many triangular surfaces in different sizes, which together form something similar to the model you expected to see.
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