When you are happy with the settings hit start to render. Or even break them if the wrong parameter was automated/used. This will then bring up the rendering window where you can choose what you are exporting and other details: If you save projects, and have different versions of FL Studio plugins, that rely on some core features, you might have an undesired effect of not being able to open these projects anywhere else. From here you'll be asked to choose a name for the file as well as it's location. ![]() You can then export this by going to File> Export and selecting the desired format. With these settings, you can then press Record and Play to record your audio which will appear as a waveform once recorded (note that the 3.2 count in is turned off, which prevents the initial count in): To receive input from the microphone, go to an insert channel and select the input as the desired microphone/s: Make sure the output is set to Focusrite (in this case we are using Output 1 and 2). Now go to the mixer window ( View>Mixer) and click on the master channel. ![]() You can change the buffer size on Windows from the ASIO Control Panel, which you can open by clicking " Show ASIO Panel" You'll also need to set playback tracking to either Hybrid or Mixer. Open FL Studio, open the Options menu, select Audio Settings and s elect the name of your device or the name of the Focusrite Driver if on Windows.
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